Ndërfaqe Përdoruesi

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Ksandra Xhukellari, Msc

Code
CMP 317
Name
User Interface
Semester
5
Lecture hours
2.00
Seminar hours
0.00
Laborator hours
2.00
Credits
3.00
ECTS
6.00
Description

In this injury will be addressed the topic that will include methods as well as the importance of human factors, sensitive human, conjectural and physical characteristics as well as the implementation of known practice. If you use the topic that will address the students you will get acquainted with the cycle and life of the product that needs to be designed, implemented and evaluated focusing on its user.

Objectives

Java
Tema
1
1 Login to the user interface History • A brief history and general knowledge of the subject. • Different concepts on the user interface.
2
2 Applied User Interface and Iterative Systems • Human-computer interaction in the interdisciplinary environment • Problems related to the user interface • Architecture and Software tools • User interface in iterative systems
3
3 Processing of human information • Perception • Motor skills • Memory • Decision making • Attention • Visions
4
4 Get to know the user • User description levels
5
5 Conceptual models and metaphors • Patterns in user interface design • Danger of the user model • Interactive style comparisons • Suggestions for direct manipulation • Modeling human error
6
6 User-centric design • User interface design with waterfall model • Iterative design • Spiral model • How user analysis is done
7
7 Design Principles • Heuristics • 10 Nielsen rules • 16 principles of Bruce Tognazzin • 8 Schneiderman Golden Rules • 7 principles of dialogue according to ISO 9241-110: 2006
8
8 Semi-final exam
9
9 Engineering and creativity • Creation processes
10
10 Graphic Design • Simplicity • Contrasts • Space • Balance • Color
11
11 Prototypes • Reasons for building prototypes • Classification of prototypes • Prototype fidelity • Prototype on paper • Hypertesthetic prototypes
12
12 Usability assessment • Heuristic Assessment • Usability tests
13
13 Design for the user • To design and realize • Traditional design • Human-based design • Universal design
14
14 Input data models and results presentation models • Types of input events • Elements that are considered when choosing a presentation model • Drawing on component model
15
15 Accessibility • Types of injuries • Assistive technology • Accessibility directive
16
Final Exam
1
Në përfundim të këtij kursi studentët do të jenë në gjendje të kuptojnë që, bashkëveprimi njeri-kompjuter është studimi i njerëzve, i teknologjive informatike dhe i mënyrave se si këta veprojnë mbi njëri-tjetrin me qëllim që të përcaktohet se si mund të bëhen teknologjitë më të përdorshme për njerëzit.
2
Të realizojnë një kombinimi hardwaer- softwaer që lehtëson komunikimin ndërmjet përdoruesit dhe kompjuterit.
3
Të projektojn, vlerësojn dhe implementojn sistemet iterative që përdoren nga njerëzit dhe studiojn aspektet kryesore që i rrethojnë
4
Arritja e ndertimit të ndërfaqjeve efektive Njeri-Kompjuter.
Quantity Percentage Total percent
Midterms
1 30% 30%
Quizzes
0 0% 0%
Projects
0 0% 0%
Term projects
0 0% 0%
Laboratories
3 5% 15%
Class participation
1 10% 10%
Total term evaluation percent
55%
Final exam percent
45%
Total percent
100%
Quantity Duration (hours) Total (hours)
Course duration (including exam weeks)
16 4 64
Off class study hours
14 3 42
Duties
0 10 0
Midterms
1 15 15
Final exam
1 20 20
Other
0 0 0
Total workLoad
141
Total workload / 25 (hours)
5.64
ECTS
6.00