- Code
- CMP 317
- Name
- User Interface
- Semester
- 5
- Lecture hours
- 2.00
- Seminar hours
- 0.00
- Laborator hours
- 2.00
- Credits
- 3.00
- ECTS
- 6.00
- Description
-
In this injury will be addressed the topic that will include methods as well as the importance of human factors, sensitive human, conjectural and physical characteristics as well as the implementation of known practice. If you use the topic that will address the students you will get acquainted with the cycle and life of the product that needs to be designed, implemented and evaluated focusing on its user.
- Objectives
- Java
- Tema
- 1
- 1 Login to the user interface History • A brief history and general knowledge of the subject. • Different concepts on the user interface.
- 2
- 2 Applied User Interface and Iterative Systems • Human-computer interaction in the interdisciplinary environment • Problems related to the user interface • Architecture and Software tools • User interface in iterative systems
- 3
- 3 Processing of human information • Perception • Motor skills • Memory • Decision making • Attention • Visions
- 4
- 4 Get to know the user • User description levels
- 5
- 5 Conceptual models and metaphors • Patterns in user interface design • Danger of the user model • Interactive style comparisons • Suggestions for direct manipulation • Modeling human error
- 6
- 6 User-centric design • User interface design with waterfall model • Iterative design • Spiral model • How user analysis is done
- 7
- 7 Design Principles • Heuristics • 10 Nielsen rules • 16 principles of Bruce Tognazzin • 8 Schneiderman Golden Rules • 7 principles of dialogue according to ISO 9241-110: 2006
- 8
- 8 Semi-final exam
- 9
- 9 Engineering and creativity • Creation processes
- 10
- 10 Graphic Design • Simplicity • Contrasts • Space • Balance • Color
- 11
- 11 Prototypes • Reasons for building prototypes • Classification of prototypes • Prototype fidelity • Prototype on paper • Hypertesthetic prototypes
- 12
- 12 Usability assessment • Heuristic Assessment • Usability tests
- 13
- 13 Design for the user • To design and realize • Traditional design • Human-based design • Universal design
- 14
- 14 Input data models and results presentation models • Types of input events • Elements that are considered when choosing a presentation model • Drawing on component model
- 15
- 15 Accessibility • Types of injuries • Assistive technology • Accessibility directive
- 16
- Final Exam
- 1
- Në përfundim të këtij kursi studentët do të jenë në gjendje të kuptojnë që, bashkëveprimi njeri-kompjuter është studimi i njerëzve, i teknologjive informatike dhe i mënyrave se si këta veprojnë mbi njëri-tjetrin me qëllim që të përcaktohet se si mund të bëhen teknologjitë më të përdorshme për njerëzit.
- 2
- Të realizojnë një kombinimi hardwaer- softwaer që lehtëson komunikimin ndërmjet përdoruesit dhe kompjuterit.
- 3
- Të projektojn, vlerësojn dhe implementojn sistemet iterative që përdoren nga njerëzit dhe studiojn aspektet kryesore që i rrethojnë
- 4
- Arritja e ndertimit të ndërfaqjeve efektive Njeri-Kompjuter.
- Quantity Percentage Total percent
- Midterms
- 0 0% 0%
- Quizzes
- 0 0% 0%
- Projects
- 0 0% 0%
- Term projects
- 0 0% 0%
- Laboratories
- 0 0% 0%
- Class participation
- 0 0% 0%
- Total term evaluation percent
- 0%
- Final exam percent
- 100%
- Total percent
- 100%
- Quantity Duration (hours) Total (hours)
- Course duration (including exam weeks)
- 16 4 64
- Off class study hours
- 14 6 84
- Duties
- 0 0 0
- Midterms
- 0 0 0
- Final exam
- 1 1 1
- Other
- 0 0 0
- Total workLoad
- 149
- Total workload / 25 (hours)
- 5.96
- ECTS
- 6.00