- Code
- CMP 317
- Name
- User Interface
- Semester
- 5
- Lecture hours
- 2.00
- Seminar hours
- 0.00
- Laborator hours
- 2.00
- Credits
- 3.00
- ECTS
- 6.00
- Description
-
In this injury will be addressed the topic that will include methods as well as the importance of human factors, sensitive human, conjectural and physical characteristics as well as the implementation of known practice. If you use the topic that will address the students you will get acquainted with the cycle and life of the product that needs to be designed, implemented and evaluated focusing on its user.
- Objectives
-
The main objectives of this course are: 1. To equip students with knowledge about the field of Human-Computer Interaction, a scientific discipline which aims to understand the interactions of people with technology and apply this knowledge in the design of usable products. 2. To study the problems of designing human-machine interaction, for the design in order to realize products that are easy to use ("usable").
- Java
- Tema
- 1
- 1 Login to the user interface History • A brief history and general knowledge of the subject. • Different concepts on the user interface.
- 2
- 2 Applied User Interface and Iterative Systems • Human-computer interaction in the interdisciplinary environment • Problems related to the user interface • Architecture and Software tools • User interface in iterative systems
- 3
- 3 Processing of human information • Perception • Motor skills • Memory • Decision making • Attention • Visions
- 4
- 4 Get to know the user • User description levels
- 5
- 5 Conceptual models and metaphors • Patterns in user interface design • Danger of the user model • Interactive style comparisons • Suggestions for direct manipulation • Modeling human error
- 6
- 6 User-centric design • User interface design with waterfall model • Iterative design • Spiral model • How user analysis is done
- 7
- 7 Design Principles • Heuristics • 10 Nielsen rules • 16 principles of Bruce Tognazzin • 8 Schneiderman Golden Rules • 7 principles of dialogue according to ISO 9241-110: 2006
- 8
- 8 Semi-final exam
- 9
- 9 Engineering and creativity • Creation processes
- 10
- 10 Graphic Design • Simplicity • Contrasts • Space • Balance • Color
- 11
- 11 Prototypes • Reasons for building prototypes • Classification of prototypes • Prototype fidelity • Prototype on paper • Hypertesthetic prototypes
- 12
- 12 Usability assessment • Heuristic Assessment • Usability tests
- 13
- 13 Design for the user • To design and realize • Traditional design • Human-based design • Universal design
- 14
- 14 Input data models and results presentation models • Types of input events • Elements that are considered when choosing a presentation model • Drawing on component model
- 15
- 15 Accessibility • Types of injuries • Assistive technology • Accessibility directive
- 16
- Final Exam
- 1
- At the end of this course students will be able to understand that human-computer interaction is the study of people, information technologies and the ways in which they interact with each other in order to determine how technologies can be made more usable for humans.
- 2
- Realize a hardwaer-softwaer combination that facilitates communication between the user and the computer.
- 3
- Design, evaluate and implement iterative systems used by humans and study the key aspects surrounding them
- 4
- Achieving the construction of effective Human-Computer interfaces.
- Quantity Percentage Total percent
- Midterms
- 1 15% 15%
- Quizzes
- 0 0% 0%
- Projects
- 1 15% 15%
- Term projects
- 0 0% 0%
- Laboratories
- 0 0% 0%
- Class participation
- 1 10% 10%
- Total term evaluation percent
- 40%
- Final exam percent
- 60%
- Total percent
- 100%
- Quantity Duration (hours) Total (hours)
- Course duration (including exam weeks)
- 16 4 64
- Off class study hours
- 14 6 84
- Duties
- 1 0 0
- Midterms
- 1 0 0
- Final exam
- 1 4 4
- Other
- 0 0 0
- Total workLoad
- 152
- Total workload / 25 (hours)
- 6.08
- ECTS
- 6.00